I'm Shrey — a designer working at the intersection of research, product, and story. Currently building CNRY and case studies on EdTech, accessibility, and tools that make people's days lighter.
The project I'm building right now. Case study coming soon, full breakdown of the research, design decisions, and product thinking.
For now, the rest of my work below shows how I get there: research-led, story-driven, and built with care.
Be notified →I'm Shrey. I just finished my Master of Digital Media at Toronto Metropolitan University, with a background in computer applications before that. Most of my work sits at the spot where research, product strategy, and story overlap.
I run an umbrella project called SixReys — three sub-brands that each take a different angle on the same instinct. UXRey is for UX education, CineRey is the cinematic and documentary work, and VoxRey is the podcast (Fill Your Void) where I try to make UX and creative careers a little less mysterious for people just starting out.
I care about products that respect people's time, attention, and autonomy. I'm slow when I need to be and fast when I can be. I'm currently looking for roles in UX research and product design where the team takes craft and care seriously.
Most product problems aren't visual. They're misunderstandings about what people actually need. I start by listening, then I design.
A flow is just a story told in clicks. If the narrative doesn't land, neither does the interface. I treat user journeys like scripts.
If a product only works for the median user, it doesn't really work. I design for edges first because the middle takes care of itself.
The best products carry a fingerprint. I'd rather make something specific and a little weird than something polished and forgettable.
CNRY Studio is the other half of my practice — cinematography and photography work, mostly weddings, portraits, and short documentary pieces. Different medium, same instinct: pay attention, find the moment, frame it honestly.
Visit CNRY Studio ↗